![]() ![]() ![]() You play as Orin, the fallen king, and brother of Macros, set in his path to take his throne back. While you cannot freely jump, you can warp from platform to platform, as long as there is a phase node present, or leap over small gaps or mantle up mountable ledges with the O button. You can freely explore the realm across a series of missions, from defeating various mini-bosses to just exploring the realm without any reason other than to just grind out gear, earn a variety of resources, or work on your leveling. You can stay in each realm and explore, solving a series of pretty basic puzzles to unlock chests filled with loot, or just getting a feel for the level. The game’s missions will take you to each of these three locales, but the questing doesn’t have to end when your task is complete. Each level operates the same way as there isn’t some sort of mechanic exclusive to each location, apart from visual changes to some of the resources you’ll gather being native to that environment. Each realm is spacious enough, filled with various connecting paths, but eventually, you’ll see everything each location has to offer in just a few missions. The fire realm is mentioned several times and its boss surprisingly makes an appearance in another realm, which to me concludes that the realm was likely cut for launch, as was the fifth and final realm talked about during the game’s development. In Godfall, you only have three environments to explore, the realms of Earth, Water, and Air. Now, the game built around the story is still enjoyable, with a pretty deep combat system and some gorgeous locations, environments that are shiny and bright and while are a bit simplistic in their layout, still manages to offer up a visually pleasing experience. It’s an odd disconnect that felt wasteful in what happened and causes the ending to be a massive and shallow disappointment. In fact, it’s almost as if it places you back before the events of the conclusion. You’ll have a few endgame activities in the forms of Dreamstones and a Roguelike challenge tower to take part in, which I’ll talk about later, but the story’s conclusion is never spoken of again. ![]() Now, it’s made clear what happens, but the game places you back into your hub location immediately after the final battle occurs without honoring what just happened. It is as basic as you get, with an ending that leaves a lot to be desired. When it comes to the overall story quality, there are no twists, turns, or exciting moments for the story or the game to shine. All style and no substance is this game’s M.O. The game’s story is set up in a way where your goal is always to defeat enemies, and that’s about it. Now, that journey is padded with you taking down several of his personal guards bosses that essentially stand in your way to getting your revenge. The game has you putting an end to the ritual by simply trying to beat him to it, only discovering your efforts have led him to take more drastic measures. Macros has a bit of a god complex, a ritual to become one, and you are thrown to what is your apparent death, only to survive and plot a story of revenge. Essentially, you have a brother named Macros, who you only see during the game’s opening moments and then at the end when the two of you square off in a less than spectacular battle. Godfall attempts to set the stage for a compelling story between two warring brothers, but it comes off as if the game is trying to summarize the first 100 pages of an epic fantasy novel in less than five minutes, plunking you down at the start of the game at page 101 and hoping you got what you needed out of that brief opening cutscene. Hell, the game even feels like a simply better-looking version of Untold Legends: Dark Kingdom, another “looter-slasher” game that launched aside Sony hardware, if only some 14 years ago. The game sells itself off as being a looter-slasher, apparently considering itself the “first of its kind.” but fails to take into account the 400 other games that have done the exact same thing. That said, Godfall still does a lot right, offering a fairly enjoyable 10-15 hour experience while it lasts, but its story and world did absolutely nothing to keep me engaged on even a basic narrative level. Godfall is exactly how I remember most launch games being for new hardware an incredibly basic premise, visually striking, but dramatically shallow.
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